Heroes of the Realms
BLINDED: Character automatically fails any ability requiring sight. Attack rolls against creature have advantage. Creature has disadvantage attacking.
CHARMED: Can’t attack or target charmer. Charmer has advantage on any social interaction with target.
DEAFENED: Character automatically fails all ability checks requiring sound.
FRIGHTENED: Disadvantage on attacks while source of fear is visible. Target can’t willingly move closer to source of fear.
GRAPPLED: Speed=0, regardless of bonuses. Condition ends when grappler is incapacitated, or when an effect removes grappler from reach.
INCAPACITATED: Can’t take actions, or reactions.
INVISIBLE: Can’t be seen without special sense or aid of magic. Is considered heavily obscured when hiding. Attacks against have disadvantage, attack rolls have advantage.
PARALYZED: Creature is Incapacitated, and can’t move or speak. Auto fail ST and Dex saving throws. Attacks against have advantage. Any attacks from within 5’ automatically crit on a hit.
PETRIFIED: Target is transformed (along with all non-magic objects carried or worn) into a solid, inanimate substance. Target is Incapacitated, can’t move or speak, and is unaware of its surroundings. Attacks against have advantage. Character automatically fails STR and DEX saves. Resistance to all damage. Immune to poison and disease (current afflictions are suspended).
POISONED: Disadvantage on attack rolls, and ability checks.
PRONE: Only movement option is crawl. Disadvantage on attack rolls. Attacks against within 5’ have advantage.
RESTRAINED: Speed=0, regardless of bonuses. Attacks against have advantage, targets attacks have disadvantage. Disadvantage on DEX saves.
STUNNED: Target is incapacitated, can’t move, and can only speak falteringly. Auto fail ST and DEX saves. Attacks against have advantage
UNCONSCIOUS: Target is Incapacitated, can’t move, speak, and is unaware of its surroundings. Drops everything, and falls Prone. Auto fail ST and DEX saves. Attacks against have advantage. Any attacks within 5’ automatically crit on a hit.