Heroes of the Realms
Use an Attack action to grapple. The target of your grapple must be no more than one size larger than you, and it must be within your reach. Using at least one free hand, seize the target by making a STR (Athletics) check contested by the target’s STR (Athletics) or DEX (Acrobatics) check (chosen by the target). If you succeed, you subject the target to the grappled condition.. You can release the target whenever you like (no action required).
ESCAPING A GRAPPLE. A grappled creature can use its action to escape. By succeeding on a STR (Athletics) or DEX (Acrobatics) check contested by your STR (Athletics) check.
MOVING A GRAPPLED CREATURE. When you move, you can drag or carry the grappled creature, but your speed is halved unless the creature is two or more sizes smaller than you.